On behalf of the entire Inti Creates team, I would like to welcome you all to the new official Inti Creates English website! As a company, we have never been more accessible to our fans outside of Japan, and being such, we thought it was only natural to have an English medium where our fans from around the world can connect with Inti Creates like never before. In addition to our social media profiles, from this point forward we will be maintaining a constant open line of communication with our English speaking fans through this website.
Although as a company we have been around for almost two decades, we have only been in the gaming spotlight as a publisher for just a few months, so a lot of these things we are doing to connect with fans from outside of Japan are firsts for us. First native English speaking staff, first English (and Japanese for that matter) social media accounts, first English website; the list goes on and on. This is all a part of the efforts we as a company are taking to be more in touch with our fans than every before as we push forward as a company who now wears the hats of both a developer and a publisher.
We are so incredibly grateful for the support from fans that we have received over the years, and now as a publisher, we sincerely hope you will continue to support us in our endeavors.
This is just the beginning though! As time goes on and our role evolves, we will be continuously working on new ways to improve the Inti Creates brand for our overseas fans. We eagerly look forward to the new connections we will be building with our fans. As we say here in Japanese, ‘yoroshiku onegaishimasu’, which means something to the effect of, ‘it’s a pleasure working with you’. ^_^v
First of all, thanks for being so open with people outside Japan, the first Inti Creates game I played was Mega Man Zero and from that day I became a big fan of your games and your music, to the point that I own all your games published in english language and all your soundtrack published in Japan. I’m very impressed with Gunvolt, not only the game itself but the effort you did to communicate with fans around the world, and even happier with you making the effort to release the game translated, I hope this trend continues, not only with your games but also making your merchandise and sountracks available to all your western fans.
I made some much dreams about this game, and when I saw it in the list of very soon games on the European E-shop during the Nintendo Direct, I cried tears of joy, a wall of sunshine in the face; Thank you so much for making so great games, I hope we’ll have a release date very soon for the Europe!
Welcome to English side of Internet. 🙂
I’m a great fan of Inti Creates works since the time when MegaMan Zero was released, thank you for all these years doing gaming masterpieces and congratulations on the opening of the western site, can’t wait to play Azure Striker Gunvolt here in Brazil.
What about the cut story content for the US version? Would be the same for the Eurpean version? Is this going to be patched later?
Please include the option for japanese voice overs with english subtitles in all future games.
Awesome! Glad Siliconera mentioned this and sent me here. Big fan of your stuff since the Mega Man Zero days, guys. And I’m a massive fan of your current projects – especially Gunvolt and helping Wayforward with Shantae. Whatever you’re up to, I wanna know about. And I definitely want to say, “Thanks” for reaching out to your English fans! Domo Arigato Gozaimasu! どうもありがとうございます!
Please bring Azure Striker Gunvolt to PS Vita!
I have been playing your games since Megaman Zero, and I support you wholeheartedly, but I can’t say that cutting the story content from Gunvolt hasn’t shaken me pretty badly. Plain text would be fine, even losing the mid-mission dialogue is manageable, as I understand that it can obstruct gameplay, but the conversations with Joule, Lumen and Gunvolts other allies makes the whole world feel empty. If there is any way to restore the content through DLC, I ask that you consider it, as that alone would remove all qualms I have about supporting you in the future! Thank you!
In the Japanese version of the game, you could already switch off the mid-mission dialogue with the press of a button or navigating a menu.
Inti Creates understood that it could be obstructive or unnecessary even if it was something they spent considerable time getting VAs to record for.
Seriously? I first thought it was something they would have to program additional functionality for. If the feature was already there, that makes this whole thing even worse! I honestly can’t say if I can support them like I used to if this doesn’t get addressed.