All posts by Inti Creates Matt

Blaster Master Zero 2 Steam Release Celebrated With Design Doc Reveals

Things have been quiet here on the Inti blog for some time now, but that doesn’t mean we haven’t been busy! In fact, it’s -because- things have been so busy that the blog has unfortunately been quiet, but I think it’s about time to end that streak.

Our most recent game release was the Steam version of Blaster Master Zero 2 , and in the days that lead up to and followed the release we’ve been showcasing never-before-seen design documents and trivia that covers all of the game’s characters (and more)! Rather than make you good folks dig through our Twitter feed for everything, we decided that we’d put them all in one place for your viewing pleasure! We hope you enjoy all the art and commentary from director Nishizawa, designer Suzuki, and illustrator Natsume.

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Gunvolt Chronicles: Luminous Avenger iX Coming to Switch/PS4/Steam on September 26th, 2019

At our panel this weekend at BitSummit 7, we at long last revealed more information about our upcoming title Gunvolt Chronicles: Luminous Avenger iX for the first time since we announced the project at last year’s BitSummit!

First things first,  Luminous Avenger iX is coming September 26, 2019 and is getting a simultaneous release on Nintendo Switch, PlayStation 4 (a series first!), and Steam for $14.99!

Luminous Avenger iX takes place in the same universe as our flagship Azure Striker Gunvolt series (Nintendo Switch/3DS). Since its inception, the Gunvolt series has become known amongst fans for its high-speed, Stylish 2D action. This game will see series rival/anti-hero Copen take the lead and push the series’ speed and intensity to the next level, all the while keeping the game accessible to series veterans and new fans alike.

Check out the trailer and all the fine details about the game on the official website! http://gunvolt.com/en/X

Blaster Master Zero Makes Its Steam debut!

During our panel at Momocon 2019, we revealed for the first time that Blaster Master Zero is coming to Steam on June 14, 2019 in North America, Japan, and Europe!

After acquiring the license to the legendary NES classic Blaster Master from Sunsoft, we set out to create a new game that both pays homage to the original and takes the gameplay to the next level with numerous new and improved gameplay features added.

The graphics for the game use the original Blaster Master at a starting point to create pixel art that both appeals to a modern audience and harkens back to the glory days of the NES.
With new bosses to fight, new areas to explore, and a host of new features and upgrades, Blaster Master Zero is a fresh new blasting experience for newcomers and series veterans alike!

All DLC characters released on the Nintendo Switch and 3DS versions of the game will be available for the Steam version. Blast your way through mutant hordes as Gunvolt (Azure Striker Gunvolt, Ekoro (Gal*Gun Double Peace), Shantae (Shantae series) and Shovel Knight (Shovel Knight series).

Blaster Master Zero starts the story over again from “zero”!

One day, a young man named Jason Frudnick, known for being a genius in the field of robotic engineering, discovered a strange creature that he had never seen before. No records of this mysterious creature could be found, so Jason gave it the name “Fred” and took it to his lab to begin closely observing it.

Shortly after that, an accident occurred in the lab and Fred managed to escape. Fred jumped into a hole that seemingly appeared out of nowhere. Jason followed, and before he knew it, he found himself in a cave where the battle vehicle “SOPHIA III” awaited him.

With his curiosity in this incredibly high tech vehicle piqued, Jason hopped abroad SOPHIA III and began his adventure in the vast subterranean world in search of Fred.

Mutant scum never learn! Blaster Master is back!

For lots more information about the game, check out the trailer below and the official website!

 

Product Details
Title: Blaster Master Zero
Hardware: Steam
Genre: Action Adventure
Rating: E for Everyone (Mild Fantasy Violence), PEGI 7
Release Date: June 14, 2019
Players:1-2 Players,
Price: $9.99, €9.99, £8.99, ¥980
Developer: Inti Creates

Dragon Marked for Death Ver. 2.0 Update & Dragonblood Bandit Storyline

While we were away at PAX East 2019, a massive update went live for Dragon Marked for Death (Ver. 2.0.0), so let’s gather up all the details here!

First things first, for those of you who purchased the additional quest DLC (or those of you who purchased the physical version of the game), the brand new story line “The Dragonblood Bandit” is ready to be played! This story line begins from a quest given by Lacel in the Medius city slums. It includes a series of 11 quests revolving around the lone bandit Rivalis. Journey to new locations and revisit familiar ones on brand new quests, with levels starting at level 20 to level 50. High level variants of the quests will give you the chance to earn new powerful weapons and accessories from levels 55-60. Unravel the mysteries surrounding the life of the Dragonblood Bandit!

Additionally in Version 2.0.0, the level cap has been increased, a new dragon contract for each character has been added, the Black Market is now open for business, an extra save slot has been added, and the DLC scenario “The Dragonblood Bandit” is now available for those who purchased the additional quest DLC season pass! Numerous fixes and adjustments have also been implemented as well!


For the full list of updates and changes in Ver. 2.0.0, check out the complete patch notes here!

Bloodstained: Curse of the Moon Physical Release Coming March 15 From Limited Run Games

We are absolutely thrilled to announce that Bloodstained: Curse of the Moon is getting a physical release for Nintendo Switch, PlayStation 4, and PlayStation Vita courtesy of Limited Run Games! Get your orders in starting March 15th when the standard edition and collector’s edition go on sale! Let’s take a look at what’s in store!

Standard Edition
Limited Collector’s Edition

For the standard edition, Switch and PS4 will be open pre-orders, where the Vita version will be a set quantity. For the collector’S editions, all of them will be a set quantity. Mark your calendars for March 15th, because you won’t wanna miss this!

Dragon Marked for Death Version 1.3.0 Patch Notes

  • Ver.1.2.0 (Updated March 7, 2019)・Chinese (Traditional) and Korean language support has been added.

    ●Ver.1.3.0 (Updated March 7, 2019)

    【Known Issues】

    ・Equipping the Striker Pack DLC weapon “Grimoire” on the Witch and performing some actions, such as jumping, will cause the game to crash.

    Also, loading the game as the Witch with the “Grimoire” equipped will also cause the game to crash.

    Please follow the steps below if you are experiencing this issue:

    ①After starting the game, do not move the character, and open the menu.
    ②Select “Shortcuts” from the menu and enter a building.
    ③Inside the building, equip the Witch with a magic tome other than “Grimoire”.

    We are working on a patch to fix this issue as soon as possible. We will announce the date for this patch as soon as it is decided.
    We are very sorry for any inconvenience caused by this issue.

【System】

・The amount of experience points awarded for completing a quest has been changed.
→ With this update, the amount of experience points earned for completing quests has decreased.

・The amount of experience points earned by defeating enemies during quests has changed.
→With this update, the amount of experience points earned has increased、therefore increasing the overall amount of experience earned when failing a quest.

・When using the Shortcuts menu in town to move to a location, you will now be placed directly inside the building instead of outside it.

・The menu can now be opened in town while the game is auto-saving.

・Accessories can now be equipped/unequipped during quests by selecting “Check Equipment” on the menu screen.

・Messages that explain what each facility does now display when a character enters the capital city of Medius for the first time.

・Equipment can now be changed at the Bar when selecting a quest in single player mode.

・”Hunt for named monsters” has been added to the lists of requests available for multiplayer games.

・Players can now still use chat features in online multiplayer lobbies even after confirming that they are ready to depart.

・Players can now choose any difficulty level for a quest in online open matches, even if they have not previously unlocked that difficulty level.

・Bonus stat points that were left unallocated during a quest result screen due to a connection failure can now be allocated by choosing the “reset bonus points” option at Atruum’s Den.

・The negative status effect “burn” now lasts longer.

・The negative status effect “poison” now lasts as long for enemies in multiplayer as it does for single player.

・The negative status effect “frostbite” now reduces an enemy’s AGI stat instead of restricting their movement.

・Enemies can now be knocked back in the air even after being launched into an airborne state.

・A sound effect now plays when receiving a Dragonite item during a conversation in town.

・Animated trailer version A and version B have been added to the game.
→ These are unlocked once certain conditions are met, and will play from the Title Screen after a period of inactivity.

【Characters】

・The amount of DP awarded to allies when your character recovers DP in multiplayer has been reduced.

・After taking damage in mid-air, players will now be able to move after a certain period of time.

・Each character’s movement speed has been adjusted, reducing the difference in speed between the characters.

・The balance of physical attack power between the Empress, Warrior, and Shinobi has been adjusted.

・Knockback has been added to the Empress’s airborne Dragon Sword

・The attack range for the third slash in the Empress’s sword combo has been increased.

・Physical damage has been increased on a portion of the Empress’s attacks

・DP recovery has been increased on a portion of the Empress’s attacks

・The Empress’s grounded Dragon Sword can now be cancelled into Dragon Shot

・The recovery on the Empress’s airborne Dragon Sword can now be cancelled into Dragon Shot or a sword attack

・The Empress’s mid-air Dragon Sword attack speed has been increased.

・The Empress’s Dragon Cannon now takes less time to activate, fire, and stop firing.

・The Empress’s Dragon Cannon now has the same firing range as the Dragon Shot.

・DP recovery has been increased on a portion of the Warrior’s attacks

・The Warrior’s Dragon Guard now requires less DP to activate.

・The Warrior’s Dragon Guard now requires more DP to maintain.

・The Warrior’s Dragon Tackle and Dragon Smash now require less DP to use.

・The Shinobi’s Dragon Skill attack power has been decreased.

・The Shinobi’s mid-air attack power and DP recovery amounts have been decreased

・The Shinobi’s Dragon Kick attack can now poison enemies.

・Enemies and bosses over Level 50 will get increased magic resistance if magic attacks with the same elemental properties are used in succession.

【Equipment】

・The equipment effect of “+XX% dmg. to Lv.YY enemies” has been changed
→ In accordance with this change, it will now read “+XX% physical damage to Lv. YY+ enemies.”
Old version: Equipped characters would have all damage increased by XX% to enemies above your character level by at least YY.
New version: Equipped characters will have physical damage increased by XX% to enemies above your character level by at least YY.

・New equipment effect, “+XX% M.dmg. to Lv.YY+ enemies” has been added.

・Equipment effects “+XX% dmg. to primal enemies”, “+XX% dmg. to Deva enemies”, and “+XX% dmg. to Asura enemies” have been changed.
→ In accordance with this change, it will now read “+XX% P.dmg. to ‘primal’ enemies”

Old version: Equipped characters would have all damage increased by XX% to ‘primal’ enemies.
New version: Equipped characters will have physical damage increased by XX% to ‘primal’ enemies.

・New equipment effects “+XX% M.dmg. to primal enemies”, “+XX% M.dmg. to Deva enemies”, and “+XX% M.dmg. to Asura enemies” have been added.

・Equipment effect “Atk. +XX% during Drg Sphere” has been changed
→ In accordance with this change, it will now read “P.Atk. +XX% during Drg Sphere ”

Old version: All damage increased by XX% during Dragon Combo
New version: Physical damage increased by XX% during Dragon Combo

・Activation conditions of equipment effect “Resist instant death” have been changed
→ When the player is at low health and the character sprite appears tired, the effect will no longer activate.

Old version: As long as the player had 2 or more HP, an attack that would reduce their HP to 0 would instead bring them to 1 HP.
New version: If the player is above 25% HP, an attack that would reduce their HP to 0 will instead bring them to 1 HP.

・Low to mid level physical weapons have had their attack power adjusted.

→ Affected weapons are listed below.

[Empress Weapons]

Shortsword                              6 → 9

Shortsword +1                         10 → 11

Shortsword +2                         15 → 16

Shortsword +3                         20 → 21

Hunter’s Sword                       8 → 10

Hunter’s Sword +1                  13 → 14

Hunter’s Sword +3                  21 → 24

Wakizashi                                11 → 12

Wakizashi +2                           19 → 20

Wakizashi +3                           22 → 27

 

[Warrior Weapons]

Light Axe                                 15 → 45

Light Axe +1                                          43 → 55

Felling Axe                               25 → 50

Felling Axe +1                          53 → 65

Battle Axe                                40 → 55

Battle Axe +1                           61 → 68

Bardiche                                   54 → 60

Bardiche +1                             75 → 85

Broad Axe                                68 → 70

 

 [Shinobi Weapons]

Short Kunai                             4 → 6

Short Kunai +1                        4 → 7

Short Kunai +2                        5 → 7

Short Kunai +3                        7 → 8

Carving Knife                          5 → 7

Carving Knife +1                     6 → 7

Carving Knife +2                     6 → 8

Khukuri                                   6 → 8

Khukuri +1                              7 → 9

Jitte                                          7 → 9

Long Kunai                              8 → 9

Long Kunai +1                        9 → 10

・Effects on the weapon “Rune Anelace” have been changed

Old version: Magic weapon, +50% dmg. to primal enemies

New version: Magic weapon, +50% M.dmg. to primal enemies

・Effects on the weapon “Khukuri+3” have been changed

Old version: +50% dmg. to primal enemies, +100% dmg to Lv.10+ enemies, +100% dmg. during Drg Sphere

New version: +50% P.dmg. to primal enemies, +50% P.dmg. to Lv. 10+ enemies, +100% P.dmg. during Drg Sphere

・Effects on the weapon “Ninja Swords+3” have been changed

Old version: Magic weapon, +50% dmg. to Deva enemies

New version: Magic weapon, +50% M.dmg. to Deva enemies, Night vision

・The equipment effect “+50% dmg. to Asura enemies” has been changed to “+50% M.dmg. to Asura enemies” on magic tomes

・Equipment effects on the accessory “Amulet of Darkness” have been changed

Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies
New version: Aggro -25%, +25% P.dmg. to Lv. 15+ enemies, +25% M.dmg. to Lv. 15+ enemies
・Equipment effects on the accessory “Amulet of Darkness+1” have been changed

Old version: Resist instant death, Aggro -25%, +50% dmg to Lv. 10+ enemies
New version: Aggro -45%, +50% P.dmg. to Lv. 25+ enemies, +50% M.dmg. to Lv. 25+ enemies

【Changes to Enemies】

・Named Monsters (NM) have been added
→ It is recommended to have a full, high level party for this content.
→ To complete these fights at the current level cap, rare equipment will be necessary.

・The positions where enemies appear during “Kill them all!” fights have been changed.

・As there was an area that the boss Vasith’s attacks would not reach, Vasith’s attack area has been adjusted.

【Quests】

・The single player tutorial quest “The Doomed Clan” can now be selected.

・The quest “Marked For Death” can now be played at difficulty level 65.

・To accommodate the addition of Named Monsters, parts of certain maps have been changed.

・The lowest difficulty level for the ” Dreaming of Treasure ” quest has been reduced from 5 to 3.

・The placement of treasure chests when playing “The Doomed Clan” tutorial quest as the Warrior has changed.

・Except for certain quests, boss’s levels have been changed to be 5 to 6 levels above the quest level.

【Fixed Issues】

・Fixed an issue where the game would close with an error when starting on a Switch with the language set to Chinese (Traditional) or Korean.

・Fixed an issue where the portrait for Ordo would not display correctly.

・Fixed an issue where the text log displayed incorrect text when curing confusion.

・Fixed an issue where a portion of the ending graphic displayed incorrectly.

・Fixed an error in calculating money earned when at the maximum limit.

・Fixed an issue where items were not properly sold when receiving a number over the limit on the result screen.

・Fixed an issue where treasure chest mimics would disappear when separated from the player.

・Fixed an issue where treasure chests could appear again after opening.

・Fixed an issue where treasure chests could be opened through walls.

・Fixed an issue where the effects of used and picked up items were not properly applied.

・Fixed an issue with the color palette of the Felling Axe.

・Fixed an issue where the weapon effect “Deals magic damage” affected non-physical damage.

・Fixed an issue where AGI was not properly affecting the Empress’s accuracy.

・Fixed an error with the graphics displayed after the Warrior landed a charge attack.

・Fixed an issue where the witch’s bullets from a failed cast were the wrong element.

・Fixed an issue where HP healed by magic and the Dragon Guard was not calculated correctly.

・Fixed enemy behavior after attacks slamming them to the ground.

・Fixed an issue where the Dragon Combo sequence would not properly end.

・Fixed an issue where the camera distance would change following a Dragon Combo.

・Fixed an issue where the screen would not display properly after skipping the cut scene at the beginning of a quest.

・Fixed an issue where the camera distance would change following a quest cut scene.

・Fixed an issue where NPC health was not properly restored on NPC defense quests.

・Fixed an issue where Eterno’s status was not properly applied on the quest “Undying Dragon”.

・Fixed an issue where NPC footsteps could not be heard on the quest “Frozen Fusion”.

・Fixed an issue where the ending cutscene of “They Come from Hell” could not be skipped.

・Fixed an issue with the collision on Asura’s Gate in the quests “Calamity’s Portent” and “They Come from Hell”.

・Fixed an issue with terrain collision on the quest “Soul Vessel”.

・Fixed an issue where the Shinobi could enter an unintended area in quests at the Ogre’s Fort.

・Fixed an issue that would appear when fighting the Mandrake boss that would cause Skullbee enemies to not regenerate if they were defeated outside of a certain range.

・Fixed an issue that would appear when fighting the Jinryu boss that would cause the lightning dragon to behave irregularly if a Dragon Sphere was acquired during the lightning dragon attack.

・Fixed an issue that would appear when fighting the Asura Dragon boss that would cause the visual effects of the tornado attack to not display properly.

・Fixed an issue that caused the first form of the final boss to move outside of the screen in the most recent version.

・Fixed an issue that caused the first form of the final boss to be set to the wrong enemy type in the most recent version.

・Fixed an issue that caused the “Tough Chick” enemy to not be able to move forward on diagonal terrain.

・Connection stability for local and online multiplayer modes has been improved.

・Fixed an issue that caused searches for “Level 1 ± 10” types of online multiplayer matches to not work properly.

・Fixed an issue that sometimes caused no error message to display when a search failed to produce results for online multiplayer searches.

・Fixed an issue that allowed players to select quests in multiplayer modes that they normally did not have access to yet.

・Fixed an issue that caused the Results screen in multiplayer games to go away due to a connection error before players were able to apply their bonus stat points.

・Fixed an issue that caused some enemies to not die when they normally should in multiplayer games.

・Fixed an issue that was making enemies appear in multiplayer games that were unable to be attacked.

・Fixed an issue that caused other players’ sound effects to come through during cut scenes in multiplayer games.

・Fixed an issue that caused connection problems when talking to the NPC “Eterno” during the “Undying Dragon” quest in multiplayer games.

・Fixed an issue that caused the background music to stop playing during cutscenes in the “Tomb Rescue” quest in multiplayer games.

・Fixed an issue that caused connection sync problems when the “Cthulhu” boss is defeated.

・Fixed an issue that caused connection sync problems when the “Twin Dragons” boss is defeated.

・Fixed an issue that caused connection sync problems with the “Vasith” boss.

・Fixed an issue that caused connection sync problems with the “Flygolin” enemy.

・Fixed an issue that caused connection sync problems with the “Thundertoad” enemy.

・Various other display and behavior related issues have also been fixed.

Dragon Marked For Death Is Now Available! Anniversary Wallpaper, Patch Notes & New Music Video!

The tale of the Dragonblood Clan can now be told! That’s right, Dragon Marked for Death is now available on Nintendo Switch in both North America and Europe! Download Dragon Marked for Death: Frontline Fighters, which contains the Empress and Warrior playable characters, and Dragon Marked for Death: Advanced Attackers, which contains the Shinobi and Witch playable characters, for $14.99 each!

We hope you all enjoy the game! Now, with that said, here’s a few new bits of information for you!

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Dragon Marked for Death 2-Hour Special Livestream on January 30th

Hey guys, Matt here with a quick update! To celebrate the release of Dragon Marked for Death on January 31st for the Nintendo Switch, we’re holding a special 2-hour livestream on the eve of the release date to celebrate with you folks! I’ll be joined by fellow Inti staff Andrew, and by two very special guests, Fraser and Becky from the legendary “Video Games AWESOME!” channel.

I’m so glad that we will be able to showcase some LIVE 4-player Dragon Marked for Death action, so come celebrate the release with us and get a taste of what the game truly has to over before it releases on January 31st!

It’s still not too late to pre-purchase the game on the Switch eShop to make sure you can get your hands on the Striker Gear, a pack of weapons that can only be obtained with the digital version of the game by pre-purchasing it up through January 30th. You can pre-purchase Dragon Marked for Death: Frontline Fighters (Empress & Warrior) here and Dragon Marked for Death: Advanced Attackers (Shinobi & Witch) here.

See you on the stream!

Dragon Marked for Death: Japanese Voice Cast Announced & EU Pre-Purchase Opens

We have a two-for-one special of Dragon Marked for Death information today! First up, Dragon Marked for Death is now available for pre-purchase on the Nintendo Switch eShop in Europe! Folks in North America and now Europe can obtain the Striker Gear pack by ordering the game through January 30th.

Japanese Voice Cast

We are happy to announce that we worked with a wonderful group of voice talent here in Japan to bring the Empress, Warrior, Shinobi, and Witch to life! Each character has four different voices recorded by different actors, and players will be able to select whichever voice they like to give their character their own unique spin when creating their character. Let’s meet the voice actors!

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