Gal*Gun Double Peace Sells Over 100,000 Copies Worldwide

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Gal*Gunners around the world, I want to thank you from the bottom of my silly heart for helping Gal*Gun Double Peace clear 100,000 units sold worldwide! When Double Peace first came out in Japan back in 2015, I can assure you that there wasn’t single person here who thought a Gal*Gun would ever even come close to 6-digit sales numbers…and yet, here we are! I’m feeling a bit reminiscent about how this all went down, so gather ’round Gal*Gunners. It’s story time.

This Wasn’t Originally Going to Happen

When I joined Inti Creates back in September 2014, Gal*Gun Double Peace was still in development, with a summer 2015 release planned for Japan. Its predecessor, the original Gal*Gun which released on Xbox 360 and Playstation 3 in 2011-2012, never got a western release. So before I got my grubby hands in there, Double Peace was planned to have the same fate of a Japan-only release.

I was a huge fan of the original game, and I knew damn well that I was far from the only western gamer who enjoyed games like Gal*Gun. Turning a game that all of your superiors thought had no chance to sell overseas into one that was worth putting in all the effort required to make an international release was a tough sell, to say the least. I remember I first brought up the idea of localizing Gal*Gun Double Peace in earnest when I took my first overseas business trip with my boss. We were sitting around the airport just waiting for our plane, so I figured, now was as good a time as any to make my pitch.

It didn’t work out so well.

My boss is a super good guy, so while he was sympathetic to my desire to release the game outside of Japan, the team just didn’t have the confidence that it would sell, or even be received well at all by western gamers.

Over the next couple of months I would toss friendly reminders to the team that this was something I truly believed in, and all of that came together on August 6, 2015, which was of all days, the Japanese release date for the game.

The Tweet That Changed Gal*Gun’s Fate

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I figured that the people who cared about this game would be following the Japanese release date, so I decided it would be a good time to test the waters to see if my firm belief that my fellow westerners really DID love games like Gal*Gun held any water.

My dear, sweet Internet. Suffice to say, you did not disappoint. This little tweet that I just sent out on a whim spread like wildfire around the Internet. By the time I came into work the next day, this tweet had become our new champion in terms of views, impressions, and just about every other measurable category.  Forums, message boards, and all kinds of websites both small and large were talking about it.

“I can’t believe Inti Creates is teasing Gal*Gun!”

“I never thought this day would come!”

“There really IS a god!”

“What the hell is wrong with these guys?”

With newfound data and concrete proof that what I’ve been saying this whole time wasn’t a bunch of malarkey, I presented this to my superiors and senpais. Discussions were had, and just a few days later, we decided that we were gonna do this! Gal*Gun: Double Peace was now officially coming to the west! Woo hoo!

We were gonna do this thing the right way, with both a physical release and a digital release for PS4 and Vita, just like we did in Japan. However, as a smallish Japanese company with no offices outside of Japan, this would be pretty much impossible to do on our own. We needed an ally; a western publisher who believed in the marketability of Gal*Gun as much as we did. That’s when we met PQube.

Locked & Loaded

The good folks at PQube had been dreaming of getting Gal*Gun into the hands of gamers outside Japan ever since the first game came out, so it was a perfect match. We had a blast working on the title together (make no mistake though, it was hard work!) For me personally, being the localization director and producer on the title at the same time has been my biggest challenge in my career to date, but all the blood, sweat and overtime was well worth it! Getting to work with all the creative minds at PQube on marketing the game outside Japan, character expressions, and of course the infamous Mr. Happiness Edition of the game are easily some of my fondest memories from the project. Let me tell ya, there were a lot of laughs in those meeting where we figuring out what to include in the Mr. Happiness Edition. Hope you guys enjoyed your “screen cleaners!” ;)

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Shot Through The Heart

On August 2, 2016, Gal*Gun Double Peace was made available to fans around the world on PS4 and PS Vita, and shortly after that on Steam. The reception by you, the fans, has been nothing short of fantastic. The atmosphere surrounding the game has been incredibly positive, and fans from around the world have come out in greater numbers than we ever could have anticipated. Whether you found out about the game on your own accord, heard about it from a friend, or from the hilarious play experiences of Youtube legends like Pewdiepie and the Game Grumps, I just want to say, “THANK YOU!”

You, the Gal*Gunners around the world, have spoken. You helped me prove to everyone here at Inti once and for all that people around the world DO love Gal*Gun. It’s been an honor to work on Double Peace for you guys, and I’m looking forward to help bring Gal*Gun to the world of VR with our upcoming “Gal*Gun VR” (working title) project!

Double peace, y’all! v(^o^)v

-Matt Papa
Gal*Gun Double Peace Localization Director / Producer

  • http://imgur.com/a/X2w49 Immahnoob

    AND THEY RUN WHEN THE SUN COMES UP.
    WITH THEIR LIVES ON LINE
    ALIIIIIVEEEEE!

    (Ahem, great going!)

  • TicalQC

    congrats

  • https://twitter.com/thelastgogeta British_Otaku

    Great job, I still hear some concerns about the PC version’s stability and even more recently about Japan getting an improved version of what we have on Steam: https://www.youtube.com/watch?v=QS_wUd7s7Cw

    I haven’t got a PS4 or Vita, so I’ve literally been waiting for the port to be sorted and now to see whether you have any plans for this version in the video (which is bilingual so I should just pick it up through DMM).

    In short, communicate a little better on the future of the PC port and these new elements.