Inti Creates Support
If you have a question for our staff, have a look at our FAQ below and see if the answers you are looking for can be found there. If you still cannot find the information you need, head on over to our Contact Us page and send us a message.
Frequently Asked Questions (FAQ)
When will (game name) be released in my country or on another console/PC?This is probably the most common we get asked here at Inti Creates. While we would love to have the answers to these kinds of questions at all times, we just simply do not. For games that we are not publishing ourselves, all of these kinds of decisions rest solely in the hands of the publishing companies. For our own self published games like Azure Striker Gunvolt and Mighty Gunvolt, we release information like this when it is available to us on our official mediums such as this website and our social media account like
Facebook and
Twitter. If you haven’t seen any news posted there, then you can safely assume that there is nothing new to report at this time. If you have contacted us seeking this kind of information and have not received a response, trust us, we are not ignoring you, we just usually don’t have the answer you are looking for at the time.
Is it OK if we make Let’s Play videos or do livestreaming of games Inti Creates has worked on?Well, that depends on what game you wish to stream or make a video of. If you want to do these using games we have published, such as Azure Striker Gunvolt or Mighty Gunvolt, we have no issue with people livestreaming our games or making Let’s Plays. For games that we did not publish, we cannot speak for those companies, so it would be best to contact those publishers directly and ask for their input.
Hey guys, listen to my awesome idea for this game…While we are absolutely aware that our fans have no shortage of really awesome ideas, for many legal reasons, we simply cannot acknowledge these kinds of messages. If you suggested an idea for a game that was already being implemented in a game we were already working on, or your proposed idea somehow ended up in a future game, you can imagine how complicated things would get if we acknowledged how awesome your idea was, and then it popped up in one of our games…