Azure Striker Gunvolt Steam Ver. Feature Spotlight: Japanese Voice Mode

JP Voice Mode screenshot

With the Steam version of Azure Striker Gunvolt now out there for all to enjoy, we wanted to give everyone a bit more insight into one of the new modes that debuted with the Steam version of the game: Japanese Voice Mode!

We have received a lot of feedback about having a mode like this make it into the game, and we are very happy to be able to make it a reality. Here are some of the key features about this new mode:

* The entire script of the game has been re-translated to fit with the original Japanese voices. This means that the script is how it would be in the Japanese version, but translated into English.  Japanese references to things like takoyaki and tokusatsu shows, just to name a few, are kept as-is.

* All of the dialogue from the Japanese version is intact in this mode, from the mid-stage conversations to all of your chats with Joule.

* Despite the fact that the presence of mid-stage conversations with English text are one of the main reasons for having this mode, you can still disable/enable these at any time with the push of a button.

* To play the game in Japanese Voice Mode, select it from the Language Settings menu before starting the game.

Now, we know many folks who have the 3DS version of Azure Striker Gunvolt have been asking about if it would be possible to add this mode to the 3DS version via an update. At the time of the announcement of the Steam version on 8/21, we believed that it would not be possible, and conveyed that message to fans. As per our announcement at our PAX Prime panel, we are happy to say that this is no longer the case.

Our dev team put their heads together and tried to find a way to make this happen, and they did!  What that means is that adding this mode will not be as simple as tossing the data up and calling it a day, and thus it will take some time. We do not have an official date for the 3DS update yet, but rest assured, it’s coming, and we will make the proper announcements when we have a set date! 🙂

Keep on Striking,
Matt